Void, Space ArtifactClose
VOID is a school project made during a whole school year at Gobelins, L'Ecole de l'image. We built it from scratch, concept, storytelling, and production.
Void, Space Artifact, is an adventure game in which you manipulate the world to resolve puzzles. Discover a new game mode that mixes tangible and tactile elements. Play with a tangible object and your iPad and help Delta, the heroine, by exploring of the planet's mysteries.
The team consisted of two designers : Catherine Uhlrich and Charles Chalas and three developers : Damien Mortini, Benjamin Gattet and myslef. I was also the project manager. We made a prototype of two levels and It had an excellent reception in the jury.